Gunnar

Description:
Name: Gunnar Race: Elf Size: Medium Gender: Male Height: 6’1"
Weight: 125bs Age: 107 Alignment: CG Deity: -—- Languages: Common, Elven, Sylvan, Gnoll, Goblin, Orc
Class: Ranger
Abil Total Mod Base Inher Armor Class Total Arm Shld Dex Size Dodge Nat Defl
STR 13 +1 11 0 AC 18 = 10 +3 +0 +5 +0 +0 +0 +0
DEX 20 +5 18 +2 Touch 15 = 10  —  — +5 +0 +0  — +0
CON 11 +0 13 -2 Flat-Foot 11 = 10 +3 +0  — +0  — +0 +0
INT 19 +4 17 +2 Saving Throws Total Base Abil Enh AP 0
WIS 15 +2 15 +0 Fortitude +3 = +3 +0 +0 MD
CHA 13 +1 13 +0 Reflex +8 = +3 +5 +0 SF 0%
Willpower +3 = +1 +2 +0 HP 19
Attacks Total BAB Abil Size Misc Initiative: +5 Spd
Melee +4 = +3 +1 +0 Damage Reduction: 0 Land: 30 ft
Ranged +9 = +3 +5 +0 +1 Spell Resistance: 0 Fly: 0 ft
CMD-ATK +4 = +3 +1 +0 Action Points: 0 Swim: 0 ft
CMD-DEF +19 = +14 +5 +0 Climb: 0 ft


Feats a& Features

Point Blank Shot: +1 to Attack and Damage Rolls within 30 feet
Precise Shot: No Penaly for Shooting into Melee
Keen Senses: +2 Racial Bonus on All Perception Checks
Endurance +4 to Nonleathal Damage Saving Throws
Deadly Aim: Can Take -1 to Attack Roll to gain +2 Damage
Low Light Vision: Greater Visibility in Low Light Conditions
Favored Enemy: Undead: +2 Bluff, Knowledge, Perception, Sense Motive, Survival, Attack, and Damage
Favored Terrain: Urban: +2 Initiative, Knowledge (Geography), Perception, Stealth, and Survival when in Urban Enviroment
Track: +Half Level to Survival when Tracking
Wild Empathy: Diplomacy Check for Animals, 1d20 plus Ranger Level and Charisma Modifier
Poverty Stricken: +1 to Survival Checks
Killer: +3 Damage on Critical Strikes
Spells
Level Save Casts Known 0 Level
0 0 0 0 -
1 0 0 0 -
2 0 0 0 -
3 0 0 0 -
4 0 0 0 -
5 0 0 0 1st Level
6 0 0 0 -
7 0 0 0 -
8 0 0 0 -
9 0 0 0


Skills

Total Rank Abil Train Misc AP
  Acrobatics DEX +8 = +3 +5 +0 +0 +0
  Appraise INT +4 = +0 +4 +0 +0 +0
  Bluff CHA +4 = +3 +1 +0 +0 +0
x Climb* STR +9 = +3 +1 +3 +2 +0
x Craft INT = +0 +4 +0 +0 +0
  Diplomacy CHA +1 = +0 +1 +0 +0 +0
Disable Device* DEX +5 = +0 +5 +0 +0 +0
Disguise CHA +1 = +0 +1 +0 +0 +0
Escape Artist* DEX +5 = +0 +5 +0 +0 +0
  Fly* DEX +5 = +0 +5 +0 +0 +0
x Handle Animal CHA +1 = +0 +1 +0 +0 +0
x Heal WIS +2 = +0 +2 +0 +0 +0
x Intimidate CHA +7 = +3 +1 +3 +0 +0
x Kn:Dungeoneering INT +10 = +3 +4 +3 +0 +0
x Kn: Nature INT +10 = +3 +4 +3 +0 +0
x Kn: Geography INT +10 = +3 +4 +3 +0 +0
Linguistics INT +1 = +0 +1 +0 +0 +0
x Perception WIS +10 = +3 +4 +3 +0 +0
Perform CHA +1 = +0 +1 +0 +0 +0
  Profession WIS = +0 +2 +0 +0 +0
x Ride* DEX +9 = +1 +5 +3 +0 +0
Sense Motive WIS +2 = +0 +2 +0 +0 +0
Sleight of Hand* DEX +8 = +3 +5 +0 +0 +0
x Spellcraft INT +4 = +0 +4 +0 +0 +0
x Stealth* DEX +11 = +3 +5 +3 +0 +0
x Survival WIS +9 = +3 +2 +3 +1 +0
x Swim* STR +6 = +2 +1 +3 +0 +0
  Use Magic Device CHA +1 = +0 +1 +0 +0 +0
Bio:

Gunnar was born on a strange island, mostly inhabited by Elves, Humans, and, naturally, Half-Elves. The island was full of life, from the dense forests to the deep caverns and caves. But all was not well on this island, for on some nights, but not every night, evil would taint the land, the dead would come back to life to haunt the towns and cities of the island.

During one of these nights, when he was still relatively young, the ghouls that haunted this island got to his parents, and he was forced to survive on his own. That was when he decided that he embrace the ways of nature and become a Ranger. He learned the forests and caverns of the island, but never felt more at home then when he was within the walls of any of the island’s several cities. Here, he learned to hunt the undead with skill and precision, until he could finally make his way off of the island…

Gunnar

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